/*
 * Copyright (c) 2010 - 2011, Open Wonderland Foundation. All rights reserved.
 *
 *    Redistribution and use in source and binary forms, with or without
 *    modification, are permitted provided that the following conditions
 *    are met:
 *
 *  . Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  . Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 *  . Neither the name of Open Wonderland Foundation, nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.jdesktop.mtgame;

/**
 * Component that collects entity statistics.
 * @author Jonathan Kaplan <jonathankap@gmail.com>
 */
public class StatisticsComponent extends EntityComponent {
    private long lastRenderTime;

    /**
     * Set the time (in nanoseconds) required to render this entity during
     * the last render pass.
     * @param lastRenderTime the time required to render this entity.
     */
    void setLastRenderTime(long lastRenderTime) {
        this.lastRenderTime = lastRenderTime;
    }

    /**
     * Get the time (in nanoseconds) required to render this entity during
     * the last render pass.
     * @return the time required to render this entity.
     */
    public long getLastRenderTime() {
        return lastRenderTime;
    }
}
